Not sure if this is where to start this topic but what i was wondering was how some of the other instructors make the HDGD curriculum fun as well as exciting for children.
I would like to get this started by sharing a couple that i feel make it fun while still keeping it structured.
First off you will need several dare i say .... pool noodles

cut in half one for every student participating. You can make em fancy by adding handles but i dont.
The first one is a blocking drill like sparring drill and works well for all ages. Everyone has a partner similar size/strength.
Line up facing each other everyone on the left is number 2 everyone on the right is 1.
Instructor calls out a number and that line attacks and the second line steps back and blocks (one attack one block).
As they get better at blocking you can speed it up change the attacks/blocks and add more attacks 111. 222 etc the goal is to keep em moving back and forth across the floor.
The second one is like a free for all battle, you can set up teams to make it more challenging most of the time we just do last man standing.
Some Basic rules: Everytime you get hit on the torso you have to do 5-10 pushups. The person doing pushups has 10 seconds after finishing before he/she can get hit again. During the elimination round no pushups you are just eliminated from the game and have to wait till its over (or if the game stalls i just send everyone back in).
The head is not a target unless wearing *modified head gear (getting a noodle in the ears gets em ringing pretty good

) everytime you hit someone on the head by accident or on purpose its 10 pushups and add 10 everytime after.
1 or 2 hands on the SNORD (sword/noodle) at all times, 2 hands is harder.
So sad too bad if you drop your Snord (FREE TARGET) better pick it up quick
legs and arms do not count (just a flesh wound) as the game is over too quickly.
*Modified Head Gear: You can wear a regular TKD head gear with the strap at the back of your head so the face is covered and the wearer has to look through the holes this will protect the face and allow head/face contact but the side of the head is still not a target as the ear holes still line up

but makes the game more realistic.
The 3rd version the boys love the most WARNING! This can and most likely will get a little rough:
Everyone VS the Instructor we call it "Bionicle Battle" i get as much equipment on as i can in a few seconds head, chest, shins i put those square blockers on my elbows my goal is to look like a robot of some sort we set up obstacles so i can slow the zerg this becomes a little rougher because you can use the obstacles to take em down (controlled throws, sweeps, trips etc).
The robot gets 2 snords for blocking and striking and because the instructor is the
only target head contact is allowed. I pretty much let em beat on me until they or i get tired.
If i drop my snord i just disarm an attacker and keep going.
I try to keep moving to make sure that the smaller kids get to whack on me too, If the ages vary allot you can have em attack by age groups my classes are broken up into ages and belts so its mostly the same.
The game is over when the head gear comes off.
With the older kids (10 -14) i usually remove the gear as i need to get a good grip on them but we really get the takedowns rocking as well as adding additional ammo (Kicking shields and target squares become great projectiles to slow down would be attackers

) My goal is to stay on my feet, Its pretty much a war zone when finished (as long controll is maintained this can be allot of fun and a great challenge for all)
look forward for more suggestions